Game for bevyjam#2

Controls

A & D - Drive
Mouse - Move nail tool
Q / LMB - Select package & nail package to the car
E / RMB - Deselect package

Dev

This game came to be in mostly the beginning of the jam (some rl stuff got in the way later). All the code and art was done by me. As for music, there is no music.

I didn't manage to get everything in in the time I had, mainly a game over condition and score measurement. I think the game came out okay, the core idea is there. I'm not a visual nor sound artist so I'm relatively happy with what I managed to make. :)

Missing features

- Better level generation/design. I tried expanding the generator with distance dependent difficulty, but it didn't work out. I've considered making this a puzzle game similar to Bad Piggies, but that would take a lot more time.
- End condition. Detecting when a player can no longer make progress (probably due to flippage) would be the most fitting mechanic, but a limited fuel would be much more practical and easy to determine.
- More parts. I was testing code for additional wheels, but problems with the physics engine required it to be removed from this build. Other than that, I wanted to keep exploiting the physics and add parts like thrusters, wings, umbrellas, etc.

Source code

Comments

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(+1)

This was a lot of fun. Having a beach ball bumper with a box in back is uber strong!

(+1)

right mouse button doesn't work?

(1 edit)

resolved with keyboard instead,
right click on browsers brings up a context menu

(+1)

słyszałem że tworca tej gry jest kibicem lecha